Once it gains a Hydro aura, either use Pyro, Cryo, or Electro to strip it and easily defeat it. The Hydro Fatui can heal its allies so taking it out first should be your top priority. Floor 10 Chamber 3įatui Skirmisher (Hydro-Gunner Legionnaire) The ring of Electro from the Electro Abyss Mage also makes it hard to dodge the attacks. Since the Lawachurl hits hard, it's easy for your characters to die from its attacks. It Is Best To Have A Shield Against The Lawachurl Cryo works particularly well in destroying the shields of both the Abyss Mage and the Lawachurl. The Abyss Mage isn't entirely strong so it's best to take it out as soon as you can before focusing on the Lawachurl. You can use cryo and hydro to conduct an elemental reaction freeze so you can paralyze and slow them down then continuously attack them until defeated. If you only defeat one Kairagi the other one will have a full HP recovery, and to prevent that from happening you must defeat them both. If you attack only one of them, they will recover, so prioritize defeating both of them at the same time instead of defeating the other one first then followed by the other one. When one of the "Primordial Bathysmal Vishaps" in the lower level is defeated, the other one recovers after a certain period of time (about 6 seconds). Defeat Both The Primordial Bathysmal Vishaps At The Same Time The number of enemies that will appear in the first half will be a handful to handle, and it is recommended to use a character that has good crowd-control skills so you can defeat them quickly. Spiral Abyss Floor 10 - Enemies & How To Beat Floor 10 Chamber 1 Take advantage of this to group them together by prioritizing the Mirror Maiden. The Mirror Maiden has a tendency to move away from you while the Electro Cicin Mages would teleport to you instead. Spiral Abyss Floor 10 - Best Characters & Party To Use Best Party - Premium This DMG can be increased for no more than 9 times. After a character's Normal Attack hits an opponent with a Sign of Snaring, the DMG dealt by the Sign's removal will be increased. After 3s, the Sign will be removed, dealing True DMG to the opponent. After the character's Normal Attack hits an opponents, this opponent will be afflicted with a Sign of Snaring. Defeat all enemies, Remaining challenge longer than time 180 seconds (★ 1) / 300 seconds (★ 2) / 420 seconds (★ 3) Defeat all enemies, Remaining challenge longer than time 60 seconds (★ 1) / 180 seconds (★ 2) / 300 seconds (★ 3) Defeat all enemies, Remaining challenge time longer than 60 seconds (★ 1) / 180 seconds (★ 2) / 300 seconds (★ 3) When Spread or Aggravate reactions are triggered on opponents, DMG dealt by these reactions will be increased by 75% Check Out The Spiral Abyss Guide Spiral Abyss Floor 10 - Guide Overview Ley Line Disorder
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